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Design Implementations

My design process was multi-faceted, and robust in exploration. I went through many stages of iteration, utilizing tools such as Figma, FigJam, and RealityWorks to try and simulate this interaction between the physical world, and digital exploration. My design deliverable was a physical pitch deck , documenting this process and the applications of Augmented Reality in extending student learning beyond the art classroom.

Does ARt(Augmented Reality) Work? 

Flip through of physical cards designed in InDesign. Simulates classroom application of physical tools in combination with Augmented Reality applications.

Augmented Reality Student Demo

Demonstration of Interactive (AR) elements with physical cards. Projection of drawings on surfaces, and multi-media play.

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