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Project 
Applications

1

An application that allows users to explore the intersection of art and technology. Technology is democratizing, creating a tool that can be easily accessed, regardless of where someone is in the world is extremely powerful. Previous investigations into digital art education through UX Research Methods provides foundational research to build upon.

How can education apps for art be more interactive and
community-oriented?
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2

A niche deep dive into is how language, and design can aid in further democratizing art education. On a basic level, there are many aspects of art that remain inaccessible to many children and teens.

How can designers use the design of materials,  and spaces to bring art education to people who differ in educational and cultural backgrounds?

3

Creating third spaces for art education. I am really interested in the works museums are doing to integrate technology into their spaces, and exhibits. It speaks to the variety of ways that end users can learn within these spaces.

As an expansion of this, thinking about designing art educative spaces beyond the museum setting. What first comes to mind are pop-up style, self-guided experiences.
 
How can art education be further democratized?

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